Disgaea: Magic Tea Party

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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End of the first Story Arc

Right, so they started off seeking out a store to buy magic items. They bought a Stylish Fedora (bonus to saves vs Enchantments, at level 6 it reflects all Curses the wearer saves against) for the Knight, a Mallet (3 sizes: portable/hidden, regular (5’ reach) and big (10’ reach), can shift it about as a Free action, so it reaches 5-10’, at level 5 it gets Greater Mighty Wallop at will, and at level 15 it temporarily shrinks anyone hit (1 size category) for the Samurai, and a Disguise Pen (draw disguises on people: Disguise Self at will) for the Jester.

They then made their way to the Dark Assembly, putting on a performance and making bursts of colour and such, convincing them to grant access to Jangling Hiter (permanent access). They then took a taxi there, because why not.

I decided that because they are:

  • An angel
  • Technically a demon/monster
  • A ghost
  • A polar bear (the only mortal, and nobody harasses polar bears)

They would not be randomly attacked by Kytons: Kytons are interested in torturing sentient mortals, especially humans. So they actually befriended one (who made a friendly offer to go have a drink… in a menacing way, because that’s how they talk). The Kytons drank them under the table, and provided a vague map to where their target is. They visited and she was delighted with the idea… they used the Disguise Pen to sneak her out.

Natural 20… Cha +3… Item Bonus +10… 2x Aid Other = +4… 37 total.
A Kyton on patrol saw them and made a Spot check, with 17 for a total of 18. So despite the chains, the residents were fooled by the drawn-on hat, moustache, nose and glasses and they got away.

All fights: avoided

So they return to Vurasel’s domain and rest up, deciding to hold the concert the next day – after the tea party. They also set the stage up, and she allowed Prinnies to be used for this (and made into speakers) because “Screw ‘em, they’re prinnies” and “I could charge all the attendees a lot of money”.

So they rest. They end up at the Magic Tea Party, with:

  • Vurasel
  • Sir Kobaine (next to Boss Orc, the Orc Boss)
  • Nib (the Kyton)
  • Blossom the Alraune Pistoleer (they didn’t need to invite this one)
  • King Narrapotev IV the Black Dragon (next to the Alraune)
  • Primrose (with her Warden between her and the Knight)
  • The three Medusae, the “evil” one next to the Knight
  • Sam (their bear)
  • Arn and Cromwell (two random humans who also didn’t need to be invited by the party)

Given the argument between Kobaine and Nib, when Nib wanted the jam, Avariel swiped it (Sleight of Hand to swap with marmalade: huge, beat Spot by over 10, “he doesn’t even notice the flavour change”) and threw it over to her.

A prinny spilled tea on Kwess, except Ref save was so good as to dodge easily. Prinny is then turned into a pyrotechnic device for the concert. Medusa tries to EYE BEAM Harry (Dex damage… he can heal it all with a move-action), but it goes through him (being a “turn to stone” effect, I handwaved it to not effect him) and hits the Warden. Who then starts attacking the Medusa, and things are getting tense with other arguments…

Vurasel calls for Hell Pepper Cake. But the prinnies are on strike. So they cause a cluster explosion by throwing one prinny at the rest. Problem SOLVED! They then go to get the cake, and it’s in the room marked “Beware of Wyvern”. The cat opens the door, Tumbles past, grabs it and moves, all with the one action (having a Move speed of 50’ or so). Cake defuses the situation and everyone is happy.

All fights: avoided

They then hold their concert, directing groups into a proper cluster so they can brawl and the team can crowd-surf, and earn over a hundred Hell each. Sam fails to crowd-surf, crushing someone, but whatever.

They then receive their rewards, which are actually items they could have received as treasure if they had decided to loot Vurasel’s mansion (and fought shit in the process… shame, I wanted to try out the Alraune Totemist).

Ice Sickle
Magic Weapon rules
+1d6 Ice damage (and the whole load can be made Ice damage at will)
Critical: enemy Slowed 1 round

Avariel took it when I said it’s throwable. So she has Sickle, Knight has Hammer, Cat is the Star… TEAM SOVIET!

Spooky Cloak
Flickering shadows cause 20% Miss Chance against all attacks
1/day can do each of the Cloaker Moans

Harry took it: yes, it’s actually a Cloaker

Sexy Underwear
Detailed elsewhere – Charisma booster with spell-like abilities.

Kwess took it

So they all have their rewards, and they then received a letter:

“If Avariel, Kwess, Harry and Sam are to immediately travel to Count Gorbachoff’s manor to attend the Battle of the Bands, they will be handsomely rewarded. They are to provide own sound equipment, and are to bring:

  • No garlic
  • No crucifixes
  • No wooden stakes

Nor are they to look up the word ‘Vampire’ in a dictionary."

Kwess made the Spot check and noticed the split infinitive. And so next session they begin their journey…

It was still a few solid hours, but not as long as usual (also days are getting a little longer, so I was surprised that sun was still up) – largely because fights help pad session length out and they avoided them all. Still, we all had fun and it was over. So they hit level 6 – advancement will now slow down a bit.

Now everyone has TWF, and Harry gets the Shield (parry) bonus from a rapier, knocking sledgehammers aside with it! Kwess uses her clawed hand to knock axes aside! And when Avariel hits +6 BAB, she will parry blades and giant fists away with an acid flask. Awesome.

Avariel took first level of Divine Comedian, too. Also, everyone is referring to their feats as both awesome and fun. Pathfailure can eat a steaming bowl of dicks compared to this.

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Getting Things Done

So, second session! (Yes, it’s once per two weeks, allows for greater flexibility.)

So the group decided to make their way to the swamp, and got lost as usual. They found a series of pegleg-prints in the mud, suggesting Prinny activity, and saw an invite dropped there. Deciding they didn’t want to get their feet wet, they went to Vurasel to ask to borrow prinnies to use as rafts. A good enough Diplomancy check told them “yes, you can have three”. So the prinnies were forced to be rafts. The group then encounter Jeeves (note: every butler is called Jeeves), the dragon’s butler.

Jeeves is a Pump Kin/Jack.

And an assassin vine is ther too. But they politely drink tea with Jeeves (Kwess passes the Fort save against swamp water, Harry… is a ghost, Avariel uses sleight of hand to pretend to drink) and make friends. I should point out none of us like combat THAT much, so it’s easy for us to agree to let it slide without a fight.

Jeeves directs them inside, where they encounter the Children of the Corn: Corn Cob mages, yes.

They do a good enough job of confusing them that they get past and meet the dragon. He’s smaller than my dog.

He is delighted to be invited – although he has trouble reading it. “My eyesight isn’t what it’s going to be” (he’s a wyrmling, and making a reference to the fact that as he ages his Wisdom will improve, improving his Spot and Listen). They convince him to take Jeeves with him so that he doesn’t get attacked by adventurers on the way (a real threat for a black dragon), and they told him to just insure the place so if it collapses in his absence he can collect a pay-out.

Oh, also, they located him by Scent. Yay for racial abilities. He smells of sulfuric acid as I decided that’s the acid of his breath weapon. So ignore all the pictures, it isn’t green.

Anyway, after they leave, they “feed” the assassin vine, throwing a prinny to it. Let me bold the key words there.

throwing a prinny to it

>throwing
>prinny

The explosion didn’t hurt it, as explosions equal fire, and 1d6 isn’t getting past Fire Resist 10, but it attacks, and they murderise it in one round flat. Harry takes some actual damage though.

They then stay at an inn in a town, after performing on top of a statue in town square. They rest up, regain HP, and portal to Arborea (using a warp gate – Arborea is open-access for alignment reasons) to look for Primrose, the Empusa who is apparently missing.

Once there, they enjoy the sight, Kwess chases some rabbits… and they go find that Primrose’s house is foreclosed due to her being in prison. It has a number to call, so the cat starts shouting that number out… over and over again, until a subpoena for [Disturbing the Peace] is issued.

They follow the court summons, where the Dark Court is filled with prinnies, dood. They are found GUILTY, and each gain 3 Felony (no effect) and 15K Hell (GP: they can each buy another minor magic item later), as well as being sentenced to 4 floors in prison… where they need to meet Primrose anyway.

They find her arguing with the busty warden over a chest, and distract the pair with music… while they steal the chest (gaining a healing cake and a pair of glasses of Deflection-to-AC). They then establish who is who, and the Warden points out the rules: it starts with Rules 1 & 2 of Fight Club, has NO FUN for rule three, then moves onto the Gibbs rules. There are probably the Black Books rules too.

So they go to the next floor, where they meet a Dryad who wants them to go spreading chestnuts from her tree, so she can move further (she has not figured out she can carry them). They throw them about, hitting a Choker in the face, and getting into a fight with two Chokers and two Dire Badgers.

LONGEST FIGHT ALL GAME: almost three whole rounds, and like fifteen fucking minutes, holy shit.

They take damage but ultimately win, Kwess took the least and Primrose (being a useless NPC here) is on 1 HP… so bites the cat’s ear, doing nonlethal to gain temp HP. They then go up to the Blizzard Level (after telling the Dryad to just carry the chestnuts – Kwess wants to get her as a cohort later when she becomes a rock star), where they find a snow citadel. The door is snow, so they barge on in, meeting an ice mephit who says they can go up the stairs if they beat her in a dance-off.

Team “Engrish Title” (that’s the name of the band) vs Master of Ceremonies Mister Cavern, DING!

…MC MC actually wins, so the cat rushes up with her 60’ speed. MC MC gets pissy and uses Chill Metal on the ghost knight, who just switches his Resistance to Cold and gets through mostly unscathed. They all then just wander past, the mephit not going into combat, and they progress to a floor that looks like heaven.

Where there is a stairway back down to the Abyss. “It looks like someone bought… sunglasses.gif …the stairway to here”. They quickly get the Stairway to Heaven reference, and convince the Warden to go to the party with Primrose as a community service thing (as opposed to needing to fight her), sticking a Prinny in charge of the place: Officer Dood.

With that done, they wander down, back to the Abyss, and now have only one thing to go.

I left it at that, calling it a night. They gained an extra level each, and the Black Bear evolved into a Polar Bear for the knight to ride. I know that, at CR==level-1, it’s pretty damn good, but it hasn’t been contributing that much really. It’s all good.

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The first session

So I ran the first session tonight. Apparently I haven’t lost the knack. Also, the group is pretty quick – I figured they’d spend the first session getting their shit together and maybe deliver one invite. They got two done…

The party:
Harry Ghost Knight 3 with a black bear (Sam) for a mount, looking at being high DR and mass-hitting (TWF and Whirlwind)
Kwess Nekomata Samurai 3 (in future going into Rock Star, a PrCl we cooked up. TWF and Horde Breaker and Whirlwind means many many attacks)
Avariel Angel Jester 3 (TWF and PBS, oh hai I thought I’d flask you with Fire Traps. In future taking Divine Comedian, a Flasking/Jester PrCl I cooked up)

So they meet up with Content Not Found: Vurasel (totally not Etna), and she ends up asking them to deliver invites for her. She tried declaring them as her minions, they pointed out they’re the main characters, she ended up offering to pay them well (but no health insurance). So, in order to stop the magic tea party from being a terrible failure, they need to deliver invites to:

  • The three Medusa Sisters – former friends of Vurasel, but in an argument over statues, they left. She wants to make amends.
  • Sir Cobaine the Knightly, who guards a lake these days.
  • A Black Dragon in a swamp
  • A Kyton in the city of Jangling Hiter
  • A demon who hasn’t been found in a while

First they decided to go “That way” (there were recipients in three directions, they randomly pointed at a completely different direction, so with their bad Nav skills, we’re using a Warhams scatter die. It pointed them in the direction of the Knight). They spotted an ambush by orcs, and ambushed the ambushers…

Round 1: one orc does a whole point of damage to Harry, one does nearly half the HP of Kwess. Avariel then flasks two orcs to death, Kwess then kills 3 adjacent orcs, and finally Sam and Harry charge and obliterate the final orc. Bamf. Combat over in one round.

They then spend a night at an inn, the Dog and Duck. They eat Duck… with special sauce (guess. Hint: the inn has a name). Kwess, being a cat, is delighted.

They run off without paying the bill, so the head of security sketches their faces. This may come back to haunt them one day. They then encounter the orc camp that they were supposed to notice and wander past, but they instead enter it and do a performance, Blues Brothers style. This makes the orcs violent (and thus happy), and so the orc captain agrees to go to their concert (see: the tea party. Vurasel does not know about this. This can’t possibly go badly).

Finally they find Sir Kobaine… but when they convince him they can get the orcs to go do something else (see: attend the concert), he agrees to go to the party, seeing as the lake will be safe. None of them discover why the lake needs to be protected.


Next, they randomly end up (via the scatterdie) heading to the medusae. On the way they do a gig for a small town, and the town elder says he has been speaking with “Sam” (the bear – they decided the bear is the manager, so I decided the bear has full ranks in Diplomacy and stuff) and arranges for them to spend the night in the best hotel there, for free. Also he asks them to deal with… the Red Parrot of Pat Ferrick! When he mentions that it’s a giant bird, Kwess agrees fully, deciding to eat it.

So they do just that – it surprises them, and fails to do anything with the Colour Spray (Corollax advanced to maximum hit dice, so it’s Small), and then gets flasked and charged and stuff. It takes significant damage, but then successfully Stuns and Blinds the cat and ghost… only to get flasked to death. Not quite two rounds total. It is eaten. The party is gifted with “Geranium Lake” paint. They then invite the entire town to their concert.

And so they find the statue tower – a tower made out of statues – and meet the medusae. They talk the girls into attending the rock concert (“You don’t even have to speak to Vurasel, you can just steal her statues!”), but I’ll make them do some negotiator thing later on anyway. Then they decided to head off for the swamp… and the die says they’re going the wrong way.

Yes, one of the medusae tried her best to get them to stand still and pose so she could petrify them, but they weren’t having any of it.

We decided to call it a night there, and at 2/5 complete (and the early levels being rapid advancement), I seriously gave them a level. They’re looking forwards to new toys at the level 6-7 range anyway, so it can’t hurt.

So in the end? Only two actual fights, one of them a mook-squash that actually dealt a little damage (and still showed “PCs are awesome!”) and the other a “boss” fight that was actually harmless. And they got a surprising amount of stuff done, and are already providing things to work with for future stuff. Things are looking promising.

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